The email shed further light on just why gave Link the boot, and suggested that a resolution would be tricky. The reportedly broke Store guidelines surrounding “user generated content, in- purchases, content codes” and similar factors. In other words, its objections seem to revolve around the nature of Steam. While there are already general-purpose remote desktop clients on the Store, Steam Link’s narrow focus was apparently problematic R; it may have seen Valve siphoning away App Store purchases by letting them access PC games in the other room.

Whether or not Valve can actually comply without significant compromises is another matter. It may have to fence off certain sections of the Steam experience, but that could significantly limit its appeal and introduce hassles that aren’t necessary for users. It might not have much choice, though, if it wants to put all those hours of development to good use.

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