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Jared Spool  - jared headshot color 70 - Goal Challenges and Tool Challenges » UIE Brain Sparks


August 25th, 2017

In today’s article, I discuss how to  for two types of challenges.  If users are distracted by controlling the interface, they can’t pay attention to the thing they came to do.

Here’s an excerpt from the article:

Two Dots’ designers also needed to put in tools to control the play of the game, such as changing levels, off the sound or music, and adjusting colors for color blind players. These tools must be easy to find and use, not a challenge like the game play itself.

Game designers are experts at ensuring challenges remain in the users’ focus, while ensuring that challenges are minimized or eliminated. By studying how the best game designers have made these trade-offs, we can learn how to improve the productivity tools we’re designing.

Read the article Goal Challenges and Tool Challenges

What are your thoughts on goal and tool challenges? Tell us about it below.





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