has an aesthetic that appears to be inspired by games like Monument Valley, but it’s still distinctive enough to stand on its own. So you get the angled, -down perspective, but the game doesn’t feature optical illusions as you’d expect. However, due to the point-of-view, the stages appear unique and are highly detailed. Umiro makes use of a nice range of colors, from bold and vibrant hues to soft pastels that contrast nicely with each other. The character design in gameplay is a bit more on the minimalist side, but you can still tell them apart easily due to their exclusive looks. Animations in Umiro are smooth and fluid, and I experienced no issues with lag or choppy frame rates on my iPhone 8 Plus. The atmospheric soundtrack is pretty tranquil and relaxing, and the sound effects are a nice touch.

On top of it all, there are some cutscenes between some stages that reveal more about the story. These are beautifully handcrafted drawings that evoke emotion and set the overall tone for the game itself. It’s clear that Umiro was made with love and care.

In Umiro, you’ll discover the two schoolmates, Huey and Satura, who are in Umiro with no memory of their past or how they got there. Their memories are somehow locked away in crystals, so their only hope of understanding their situation is to reach the crystals that correspond to them, as they’re coded. Huey needs the blue crystals, and Satura’s are pink. The yellow crystals are optional, but they reveal more secrets behind the mysterious of Umiro, so they are worth the effort to collect if you can. The crystals not only help Huey and Satura recover their forgotten memories, but they back into Umiro itself.

There are four chapters in Umiro at the moment, and each one has a handful of puzzles to get through. To get access to chapters two through four, you need to complete all of the stages in the previous chapter first, and there’s no way around that. The goal in each stage is to guide Huey and Satura to their respective crystals while avoiding dangerous obstacles and hazards along the way. Again, the yellow crystals are optional, but they do reveal more about the game’s world to you. However, they are more dangerous to reach, so you’ll need to devise alternative ways to reach it, as well as have impeccable timing.

The controls in Umiro are simple and intuitive. To get Huey and Satura to move, you’ll just need to draw a path from them to their corresponding crystals. Once the paths are drawn, just tap on the “Play” button and they will move along the drawn path. Sometimes there will be more than one crystal for a character, so you will need to repeat the process. The Play button does not become active until all characters have a path drawn out for them.

If one of them touches a hazard, such as the black balls that roam around, then you’ve failed and have to try it again. Fortunately, there are no limits, move restrictions, or stars to worry about, so you can play the game at your own pace.

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