From a visual perspective, . is simple, clean, and oozing with minimalism. Everything is in shades of black, white, and gray, and it’s rendered in 3D with grids and cubes. It’s sharp, crisp, and appealing to the eyes. Plus, the hues of white, black, and gray seamlessly blend into each other in gorgeous gradients, giving everything a silky smooth appearance. Animations are fluid with no lag on my iPhone 8 Plus. The ambient soundtrack is rather atmospheric and soothing, helping focus and immerse themselves in the puzzles themselves. The developer is familiar with optical illusion games (Evo Explores, their other release, is clearly inspired by Monument Valley), and it’s been taken and applied here for a different kind of perspective shift puzzle experience.

Like many puzzle games, .projekt is level-based. At the moment, there are 60 stages total in .projekt, but the developer already has plans for more in the future. While the game takes a more relaxed approach to solving the puzzles, since there are no points or stars to earn, you’ll still have to complete each level before moving on to the next. And there are no hints or in- purchases, so you’ll need to them on your own. Fortunately, though, the puzzles themselves aren’t too hard, and provide more of an unwinding experience than anything else.

The goal in .projekt is to place cubes on the center grid to create and match the silhouettes that appear on the two walls adjacent to the grid. It’s pretty simple and straightforward, but the game has a tutorial in the beginning to show you the ropes. To place a cube on the grid, just tap on the space you want it to go. It’ll materialize right on the grid, and then you’ll see the silhouettes forming on the wall. You can also put cubes on of cubes, or even on one of the sides. To get a better perspective, drag your finger on the screen to rotate the camera. When you need to get rid of a cube, just long-press on it and it vanishes.

Again, since the game is more about tranquility above all else, the puzzles are not difficult to solve. In fact, if you get stumped, it usually just takes a few attempts and some trial-and-error to figure things out. The thing with no points to worry about or stars to earn mean you can solve these puzzles at your own pace, which is always nice.

Once a puzzle’s solved, the cubes you’ve placed, which are originally in grayscale with black outlines, become solid gray. There’s also an animation that shows the cubes matching up with the silhouettes and kind of melting together to form one solid piece, which is fun to watch.

Then you’re whisked away to the next stage and a new set of silhouettes to match. As you get further along, the puzzles get more interesting, forcing you to think outside the . You’ll need to use all of the basic controls to get the silhouettes to match up, such as what appears to be cubes floating with nothing underneath them for support. How do you make this happen? Hint: long-press to delete.

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